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The Creatures Of Episode I Take Form
Star Wars: Episode I has presented Creature Effects Supervisor Nick Dudman and his team with a daunting array of challenges in the realm of creating convincing alien characters. The broad and unusual range of life forms populating the worlds of Episode I begin their lives as sketches. In sketches, practicalities do not operate, and the artist is free to create according to imagination. But to make it off the sketch-paper into the movie, the creature has to take form…somehow. Once selected and modified to director George Lucas’ satisfaction, the creatures are computer-generated (CG) or realized as physical creations (animatronics, prosthetics, puppets).
Nick Dudman told us, “When they first approached me about animatronic or prosthetic work in the film, they did not know how much there would be. They had decided that Yoda would be a puppet, made the same way as he was before. And then the list of animatronics creatures started to grow. Gradually all these other creatures started surfacing, where they would say, ‘well, actually, maybe this should be a puppet too.'”
Dudman is the first to admit that some things simply belong in the realm of CG. “There are lots of things we can’t do that CG can. I have no intention of ever going to a full-size brontosaurus! With CG, you don’t need to.” And ILM is shouldering an impressive load of creature effects that draw upon the unique capabilities of the computer medium. At the same time, animatronics work remains the ideal solution for many effects. “There are plenty of things where you can say, ‘actually, for this shot, this sequence, we don’t need to CG it.’ And so we build it.” Meetings with ILM sorted out how the creatures in each shot would be most appropriately realized. It’s not unusual to have a single character realized in different ways. In Episode I, for example, Yoda will be performed by Frank Oz once more. In later films, should the Jedi Master need to walk and move around, a CG Yoda will “step in.”
Other creatures were intended from the beginning to be CG, but were created physically as well for other reasons. Dudman’s shop created one ‘CG character’ to assist ILM for lighting and coloring reference. “They used our suit to walk through the set and allow light to fall on it and show where all the highlights are. It’s a reference for ILM when they

